Todays Patch has some usual Adjustments, a new stat and a new Ringmaster Skill!
New Heal Amplifier Stat
Increases the Healing Output from the Assist and Ringmaster healing Skills (Heal, Circle Healing, Heal Rain)
This Stat is WIP and might receive adjustments for the Launch
Added the new Heal Amplifier Stat to following:
Level 75 Ringmaster Pact Set (+10%)
Level 105 Ringmaster Navil Set (+25%)
Yakshadain Stick (+15%)
Vampire Stick (+25%)
Ringmaster Master Skill (+100%)
New Assist and Ringmaster Skill
Heal Curse, a Debuff that can be applied to a Monster. When using a healing Skill (Heal, Circle Healing, Heal Rain) on yourself all Monsters with the Debuff gain damage
The skill can be unlocked both at Level 15 Assist (1v1, 4 seconds duration) and at Level 120 Ringmaster (targete AoE, 10 seconds duration, 10 seconds cooldown)
You can't use the Debuff used by others, and you can't stack both Debuffs. Also you need to use Heal on yourself, or any of the AoE healing skills to do damage
The Damage scales like any magic skill, including Heal Amplifier
The skill is still work in progress and is not balanced correctly yet. If it's not possible to balance it (Since it uses a custom made system and it's based on Heal values) it might be that it won't stay for the launch.
Adjusted Lusaka Weapon prices to 20.000.000 Penya
Fixed a bug with the Mailing System
Minor display fixes
Reduces the prices of guild buffs by 10x
Adjusted the bonus scaling of some Ringmaster and Seraph Buffs
Characters at hero levels now get the correct gear in equalized modes
Adjusted Vital Drink X to last 1 hour
Lucky Jackpot messages are now in english
It might be that the new Assist/Ringmaster Skill needs a level up before being displayed.
~Your Madrigal Heroes Team