Today we're rolling out the second part of the 1.0.2 Patch. In it, we fixed some issues with the Mage Classes, maybe fixed the Direct3D crashses and overall added a bunch of changes!
The next Patch will focus more on Damage balance for classes and some skill adjustments.
Ringmasters Holyguard Bonus now correctly scales with int (Int scaling lowered from 1000 int to 200 int)
Mercenaries Protection skill now works correctly without a shield
Mercenaries Protection and Empower Weapon skill now remove each other on usage correctly
Fixed an issue where Mage Classes were dealing 1000% of their intended damage
Fixed a separate issue caused by the last patch where the scaling was removed completely
Mages now deal their correct damage. Due to the imbalanced changes prior to the launch, the damage values may still be a little bit off but more closer to the correct damage. Please don't forget to give feedback for this change
Crit Damage now correctly works with Spells (Before it was only adding a 1% Bonus)
Temporarily removed Skill Crits from non-magical Skills
We encountered an issue which is a bit harder to fix. The damage should still be the same as before, but you will not see the "CRIT" text anymore.
Ringmasters Merkaba int scaling change reverted
Elementor Level 60 Skills int scaling changed from 150 -> 200
Increased Duration of Heal Curse from 4 seconds to 6 seconds (Skill rework is coming soon)
Blades Berserk Skill Duration increased to 60 seconds and Cooldown increased to 120 seconds
Jesters Enchant Skills Duration increased to 60 seconds and Cooldown increased to 182 Seconds
Accuracy Skill Hit Rate increased from +15% to +25%
Slightly Buffed HP of all Classes Except Knights
Slightly nerfed HP of Knights
Increased cooldown of Psykeepers Satanology Skill from 5 -> 10 seconds
Cooldown Reduction can reduce this skills cooldown by up to 5 seconds
Vampire Two-Handed Axe now correctly grants Stamina instead of Strength
Removed the -1% PvE Damage of the Vampire Slayer 2-H Sword.
Added +25% Hit Rate to all level 105 Damage Sets, Level 120 Bloody Sets and Level 125 Dryad Sets
Parmil Set: Added +10% Hit Rate, +10% Attack Speed, +10% Decreased Casting Time
Added a [World Boss] Category to the Teleport Window
Players with an Elite Membership will see new additional Teleports (Defaulted to the bottom of the Teleport list) which they can use when the corresponding World Boss has been spawned
Increased Upgrade Materials count from the World Bosses Rewards Box [Madrigal World Boss Rewards] (Random Item)
Sunstones: 10 -> 100
Sunstones: 30 -> 300
Shining Oricalkum: 10 -> 25
Shining Oricalkum: 30 -> 50
Moonstone: 10 -> 100
Moonstone: 30 -> 300
Added 150 Hot Ddukguk to list of possible rewards from the [Madrigal World Boss Rewards] Box
Changed Dungeon Cooldown to Daily Entries
Wilds: 30 Minutes -> 6 Entries
Clockworks: 60 Minutes -> 4 Entries
Crystal Catacombs: 90 Minutes -> 5 Entries
Aminus: 60 Minutes -> 3 Entries
Cursed Aminus: 120 Minutes -> 3 Entries
Slightly nerfed KRRRs Damage (Dreadpet Dungeon)
Reduced the Damage of Valley Monsters by up to 50%
Reduced the Damage of Traseia Giants slightly
New Elemental Shield Glows. Can be unlocked through upgrading your shields with Sunstones and Elemental Cards (Similar to Weapons)
Increased [Bull Hamstern] to +1500 HP for 1 Hour.
Reodos learned how to cook [Bull Hamstern] and now sells it for 1.000.000 Penya
Removed Normal Piercing option from NPC (Use the Safe Piercing option instead)
Fixed an issue where the Awake information displayed the wrong possible stats for Helmets, Gauntlets and Boots
Added a potential fix for the Direct3D crashes
We also added additional Logs. If you encounter a Direct3D crash please send us your log file through a ticket
Logs can be located in your game folder Madrigal Heroes/bin/x64/Log or in the Discord using the command !errorlog
Disabled the Collector Speed Rhisis Blessing (There is no Collector System at the moment)
UI Position now saves correctly
~Your Madrigal Heroes Team