Our Data Centre sadly had an issue which caused the server to be offline for a few hours. That sadly also resulted in us not being able to fully work on the planned patch, but due to the mandatory need for some of the fixes we decided to separate the Patch into two pieces.
There is currently an issue with magical skills dealing only 10% of their usual damage. This issue will be fixed in tonights second part of the Patch, we're sorry for the inconvenience. Please check out the Announcement Channel in Discord for more News.
Dark Illusion works correctly now, making you invisible for 9 seconds
Fixed an issue with the skilltree backgrounds missing for Mercenaries and Acrobats. It now display the correct one with specific self buffs removed. This is intentional because the classes have been balanced without needing those.
Amplification Scrolls can now be stacked up correctly again and have their full effect back.
The Gift, for People who decided to support us early through Donations before the launch, has a new icon and item description. If you're still waiting for yours please create a ticket.
The effect of the Billposters "Bloodfist" Skill got adjusted, to only hit 4 times, but applies its effect a bit faster and got a slight nerf in damage (-> can be reused more, but you shouldn't be able to oneshot small monsters with it anymore)
Mini-Reworked Assists Prevention Skill
It now allows you to prevent death.
If the damage done by the enemy brings your HP to either lower than 15% or kills you but not for more than double your max health, you will be healed.
Example:
You have 100 max HP, the enemy deals 90 Damage -> you get healed.
You have 100 max HP, the enemy deals 190 Damage -> you get healed.
You have 100 max HP, the enemy deals 210 Damage -> you die
Hero Coins can now be normally dropped from Giants at level 125 and higher (Traseia Giants)
Some Icons on the Web Shop Categories got replaced with more explaining icons
Reduced the Damage of Merkaba by approximately 20-30% (Which is currently due to the issue with spell crits, it looks like a bigger nerf than it is. Tonights second part of the patch will fix it)
Rangers Ice Arrow skill now applies a 30% slow with a 100% chance for a duration of 3 seconds with a 5 seconds cooldown
The Mercenaries Protection selfbuffs can now be used correctly
Using either Mercenaries Protection Selfbuff or the Empower weapon Selfbuff now replaces the other (-> If you have Protection active and then use Empower weapon you will lose the Protection Selfbuff)
This has been done since both skills counter out each other, having both active will add no stats at all
Using either Knights Guard Selfbuff or the Rage Selfbuff now replaces the other (-> If you have Guard active and then use Rage you will lose the Rage Selfbuff)
This has been done since both skills counter out each other, having both active will add no stats at all, and even reduce your HP only